Saturday, August 29, 2015
Epic Win in Archenemy Commander
Archenemy Commander is what it sounds like: We use Commander decks, but play with Archenemy Schemes. It's 1-vs-Many.
And it's awesome.
99% of the time, the Archenemy wins. The Schemes are simply too powerful. There are combinations of Schemes that put the Archenemy so far out ahead, there is no coming back.
But this time, we won.
Here's how it went down.
The Archenemy player had a mono-white Kemba equipment deck with an Eldrazi top end. Things can get out of hand quickly, even without the Scheme cards to back it up.
Four of us squared off against the Archenemy. Me with Erebos, Zur on my right, Zedruu next to him, and Godo at the other end.
I will spare you the punch by punch review. Most of the game was pretty standard stuff. Board wipe city. I played and replayed Reiver Demon several times to keep everything in check and to animate Erebos for a couple of swings. Godo also got in some early beats with an active Argentum Armor.
But, between powerful Scheme cards and a well-timed Austere Command, the Archenemy turned the tables on us. We took down Kozilek, but a few turns later, we were facing down an active Emeria that brought back a Sun Titan, that itself brought back a Sword of Fire and Ice.
I had a way to kill the Sun Titan, but with Emeria out, we were stuck.
Insert epic win.
The win involved three players. A true team effort. And none too soon. We would not have survived the Emeria+Sun Titan synergy for long.
I activated my Rogue's Passage to give Godo at the other end of the table unblockable. The player to my right cast Hatred for 30 on Godo, going down to 1 life. Godo attacked, and then use its own ability to untap and attack again for massive, unblockable commander damage.
We needed to deal at least 41 commander damage because of the way Archenemy works. We managed to do it.
Game over.
This was one of the few times we actually beat the Archenemy and it felt very epic, indeed.
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