Wednesday, August 3, 2016

Two Years of Commander on MTGO



Isolation Cell

A couple of years ago, I stopped going to my friendly local gaming store to play Commander. Instead, I started playing more on magic online through MTGO. It was a time and money thing.

I will admit, up front, that playing commander on MTGO does not capture the feel of sitting down with a couple of other people and smashing creatures into one another across the table. There's something missing when you need to topdeck that one card to win the game - and you do! - and there's no one there to share the moment with.

Sad face.

Darkness

A couple of guys from work play magic, so we've been able to get together every once in a while for a game in a bar that is dark as sin. At that point, it's playing magic by feel more than actually being able to see the cards. And a couple of guys that I game with regularly will do me a solid a throw a game or two my way once in a while, too. It's not that I never play paper commander anymore, I just don't actively develop my decks for it.

Online, though. Online, I make new decks all the time.

Frantic Search

It is so, so much faster to throw something together online than it is in paper. And once I have the new deck built, I'm just a few clicks away from testing it out live against an exciting, unknown opponent!

Another development over the past couple of years is that duel commander (1vs1) is way more forgiving, for me anyway, than sitting through the full multiplayer experience. I do feel like it's drifting further from what "commander" really is without the multiplayer dynamics, but the deck construction and play is similar. The games are also over alarmingly sooner.

Shorter games are good and bad.

There are many, many times in multiplayer commander where I am doing nothing just hoping to get back into the game. I'm not so bad off that I should concede, which no one likes anyway, but not well off enough in the game to make an impact. And the games takes hours! Hours of sitting there, effectively ineffective.

But, online there are clocks.

Sweet, sweet clocks.

Time Warp

And when the clock times out, the game is over. I've been on the losing side of this several times, but it's so worth it.

Time Stretch

The other thing about 1vs1 is that games that are going horribly for me are typically over soon enough to start another game or even two or three in the same amount of time that I would have been grinding out another ineffective multiplayer loss.

Strangely, the MTGO client does not have built-in rules for duel commander. So, I typically end up against someone that is following the multiplayer deck construction banlist. The multiplayer list is more permissive with allowed cards because it can fall back on the multiplayer dynamic to even things out. A card like Mana Crypt, for example, is incredibly strong in 1vs1 because it creates a massive advantage for the player that has one early. This is not unlike the Vintage format.

And here's where things get interesting.

Duel Commander (1vs1) with the multiplayer banlist reminds me a lot of Vintage. I call it Vintage Light, since many of the traditional "power" cards are banned, but other powerful cards like Mana Crypt and Sol Ring are totally legal.

Sol Ring

But unlike actual Vintage, the games are more random due to the larger deck size and more restrictive banlist.

And because many of the powerful cards, like Mana Crypt, are staggeringly expensive in paper but cheap online, it's not as financially unreasonable to get into Vintage Light.

Mana Crypt

For comparison, as of 8/3/2016, a Mana Crypt from Eternal Masters is about $70 at TCGPlayer, while a Mana Crypt online is about $2 from Eternal Masters online at MTGOTraders.

So, there you go, a $68 difference for that card.

Mishra's Workshop

For another comparison, as of 8/3/2016, a Mishra's Workshop is about $750 at TCGPlayer, while the same cards online is about $4 at MTGOTraders.

Many of the cards you would want to play to be competitive or to make your deck explosive are available online at reasonable prices. And they can be easily slotted into multiple decks at the same time because of the way that MTGO works. Let's see you do that in paper!

Don't get me wrong, though. Not every card is cheaper (or cheap) online.

Liliana of the Veil

Consider Liliana of the Veil. Paper price for a moderately played Lili? About $80 on TCGPlayer as of 8/3/2016. Online price? $106 at MTGOTraders.

Hey, they can't all be winners, folks.









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