Thursday, August 22, 2013

Theros Spoiler: Bident of Thassa, Polukranos, World Eater

Spoiled cards are starting to trickle out for Theros. Check it out over at MTGSalvation.

I like the way things are shaping up with the "Greek" theme for this set. I'm not a "collector" per se. I mostly grab the cards that look cool to me to build a deck around. But, the Theros block might be the first set in a long time where I actually want at least one copy of every card. Block constructed is going to be neat, the art is cool, and the cards have a lot of flavor!

But, onto the new cards.

Up first, we've got a Legendary Enchantment Artifact. Yep. You read that right. The Bident of Thassa is a not only an Enchantment it's also an Artifact, plus it's blue! The picture is a little blurry, but it's clearly a bident and opposed to a trident. Take that spell-checker.

Bident of Thassa

2uu
Legendary Enchantment Artifact Rare
Whenever a creature you control deals combat damage to a player, you may draw a card.
1{U}, {T}: Creatures your opponents control attack this turn if able.

They already used up a cool concept with the Eldrazi by making them colorless without being artifacts. It works for the Eldrazi gods. But, the colors are important to give flavor to the Greek gods. They also already used up colored artifacts, first here and there in Future Sight, Shadowmoor, and Dissension, and then a bunch in the Alara block. So, how do we make the gods feel "godly?" Put a bunch of card types together!

It sounds like I'm being sarcastic, but this is a pretty good idea. It makes these cards feel like they are "from the gods" by giving us something new and old. Repetition on a theme is a wonderful thing.

Okay, but how about something new(ish) altogether? Polukranos, World Eater - here, have a sandwich.

http://forums.mtgsalvation.com/attachment.php?attachmentid=144596&d=1376884939

I've been playing Magic for a long time, and for a while there I was worried about power creep. It's darn near miraculous that the designers have not been fully tempted to push each new set into power levels that make earlier sets irrelevant. Heroic even. It's happened in other games and it's not fun. With that said, I think they made an effort to push the power levels of creatures in particular so that the things about the game that are supposed to be fun are actually still fun. Creature combat anyone? For me, there's nothing quite like cartwheeling down a piece of cardboard and going into the red zone for the win.

Polukranos, in addition to having a large appetite, has a very flavorful and powerful ability without taking the focus off of the creature itself. This is a very cool card for green. Back in the day, a 5/5 for 4 would have been studly. Now, you get all that plus the ability to super size this bad boy and stomp other creatures in the process.

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