Friday, March 20, 2015
Tarkir Block: Because... Dragons?
The full spoiler for Dragons of Tarkir is out now. Check it out at MythicSpoiler.com or at Magiccards.info.
If my collection got up and walked away, I'd be totally bummed. But if I had to start over with the Tarkir block, it would be alright. The designers have been doing an outstanding job of putting together blocks that feel like Magic, but that also have a strong internal theme and a unique feel. Theros feels different than Innistrad. They both feel different than Tarkir. Yet, they all feel like Magic.
That's a difficult trick to pull off.
The gist of the story for Tarkir block is that some stuff happens that leads to non-dragons being in charge of the clans (Khans of Tarkir), some other stuff happens that leads to time-travel and all the wackiness that goes along with that (Fate Reforged), and then time moves forward and dragons are in charge (Dragons of Tarkir).
Oh, you want more details than that? Check out this entry at the MTGSalvation Wiki.
So, if I was just getting into Magic today and only buying packs from Tarkir block, what would I end up with?
Dragons. Lots of dragons.
Enough dragons to play the hell out of them as commanders and creatures in lots of different kinds of commander decks. I mean, look at these guys!
What else?
Legendary creatures. Good ones, too.
Enough legendary creatures to mix it up and play them as commanders and creatures in lots of different kinds of commander decks.
You know what else we got with this block that we haven't gotten in a long time? Truly broken stuff. It's been a while since cards were printed that required banning and restriction the way these did. If I started playing with this block, these are the cards that nostalgia is made of.
The block has a good mix of ramp, creatures, control, aggro, and everything else you know and love, all wrapped up in a time-traveling, dragon theme.
And let's not forget the planeswalkers. This block gave us lots to love there. I can only imagine cracking Ugin at a prerelease or draft as a new player. It's a spirit dragon for crying out loud. I would so run that card is every commander deck I built from there on out, with a ray of sunshine joy every time I ripped it off the top.
Can you imagine what it would be like to be new to the game with the sets that are being produced today?
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