Sunday, June 9, 2019

Old School MTG: Half-Year Recap

A reanimated Shivan Dragon with two Howling Mines? I'll take it!

It's June!

That means I'm about halfway through my plan to build and play a new Old School deck every month for the year.

Digging deep into my collection, I've been able to build all kinds of different decks with different play patterns during the first half of the year. But a couple of things are clear. Robots are the bees knees. I want to play aggressively. And, splashing colors is for tournament play.

Robots are the bees knees.

In Old School Magic, there's a handful of creatures at each casting cost that are relatively easy to evaluate in the small card pool. Shivan Dragon, for example, at 6cmc (4RR) compares to Tetravus at 6cmc (all colorless). They both fly. But the Dragon is 5/5 and has firebreathing for the same cost. It's also not an artifact, so it dodges an entire class of removal spells (Disenchant, Shatter, etc.).

In many cases, playing out a Shivan is going to be more directly powerful than playing out a Tetravus. But the robot has all these neat little tricks! It has cool synergy with Tawnos' Coffin, Hell's Caretaker, Priest of Yawgmoth, Sage of Lat-Nam, and more. It can make a wall of flying blockers to buy you time. Plus, I think it looks neat. It rings all my bells. Same with Triskelion. The amount of synergies with that guy is amazing. On top of that, Juggernaut and Su-Chi both have great power-to-mana ratios. Throw in a Clockwork Avian and Jade Statue or two and you've got an entire deck of robots, ready to rumble, no matter what color you are playing.

I want to play aggressively.

I always gravitated to the control role. My guess is because the games felt more like a puzzle. With control, you are engaged in a way that forces you to consider all the nooks and crannies of how things will play out. There's ample room for bluffing. The control role asks you to engage with the game. But now, I just want to slam creatures into the red zone and burn things.

Why the switch? Probably because I don't get to play that often. Slamming into the red zone is either going to work or it's not. Sure, there are still combat tricks to know. There's still understanding when to play into the board, when to hold back, and how to calculate a lethal attack while planning for tricks and the swing back. But it feels like it's more forgiving. And even if that is an illusion, it's a quicker turn most of the time. A lot of the decisions are focused on the combat step and getting the math right.

Splashing colors is for tournament play.

I'm all for people building decks the way they want to. I wouldn't want someone telling me the "right way" to build my decks. What I'm saying is that I find myself saying, "Of course I need to splash black for Mind Twist and Demonic Tutor." Or, "Of course I need to splash blue for Ancestral Recall." We all know there are powerful cards in this format, so powerful that it is likely "right" to splash a color just to run them. And other than Blood Moon, there's little reason not to splash for those spells. They are that good.

There's nothing wrong with splashing for powerful spells. What I find is that they take up slots for other, more interesting cards. They water down a theme. They make decks have similar play patterns. They minimize my enjoyment of the game.

For the last half of the year, I'm going to put the Dual Lands on the shelf and play mono-colored decks. If I'm playing a mono-black deck, then sure, I'll put Mind Twist and Demonic Tutor on the table. But if I'm playing a mono-red deck, I'm not going to put in 4x Badlands and 4x City of Brass just to splash two black spells. This will give me a chance to explore more themes in the individual colors without decks taking on a "sameness" that I've noticed in the first part of the year.

The few Old School tournaments I've been to have been competitive. Maybe it's a hallmark of American Magic in general, but those of us in the Old School scene around here seem happy to bring it when there's $20 of store credit on the line. It means that if you show up to something advertised as a "tournament," expect competition. If you show up to something advertised as a "get together," people are more willing to play with a lower tier casual deck.

I'd be remiss if I didn't mention that there are some decks with more than one color, but where it's an integral part of making the deck work. I'm thinking of decks like Lich/Mirror where casting Healing Salve or activating Dark Heart of the Wood with Lich in play is what makes the deck tick. Those decks are great. I'm talking about decks that are otherwise all one color but then splash one or two other colors only to jam in a handful of powerful spells.

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