Looking for a quicker game of Magic, one that still has the epic feel of Commander but with quick turns and insane action on turn one? Tired of waiting for your opponents to shuffle because they've been ramping and tutoring for the past five turns? Give Limited Infinity a try!
You can read more about the format over on my Limited Infinity page. The gist of the format is this: players have infinite mana, but each player may play only one spell per turn.
This sounds crazy if you haven't tried it, but it's a lot of fun and makes for some really big plays.
I built a half-stack for this format recently and played a few quick test games. Nothing in my stack is worth more than $1 and the format really opens up the design space for cards that otherwise wouldn't see play. There's something awesome about every card you rip off the top being a massive fatty or game-changing spell. And knowing that you can cast them all!
Spells that in other formats you wouldn't think anything of can be downright scary in this format. Take this guy for example:
Anywhere else, you might look him over. But in this format, where you have infinite mana? Now, how does he look?
Or, what about this guy?
Sure, it's a dragon. And dragons are awesome in every possible way. But, he's even more awesome when you have oodles of mana.
You would think that these creatures are too crazy to include in the stack. But, give it a try. With the right mix of removal and counters, these creatures are the bombs you'd expect them to be without ending the game in a sudden and unspectacular fashion. Fireball, on the other hand, is not in my stack.
For those of you who are wondering about the Hellkite Charger, he is on my "watch list" since he has haste. As it turns out, infinite combat phases is pretty good. But, my card stack is chock full of even bigger flyers, including lots of dragons. So, even though the Hellkite Charger can in theory attack over and over, if he's running into bigger blockers he's not going anywhere.
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