Friday, June 7, 2013

Spotlight: Wayfarer's Bauble

Oh, Wayfarer's Bauble.

Wayfarer's Bauble


Looks simple, right? Humble, even. It comes out for 1cc mana. It activates for 2cc mana. It's an artifact. And it ramps. This common card deserves the spotlight, though. Why?

Wayfarer's Bauble searches up a basic land and puts it into play. Sure, the land comes in tapped, but it does give you an extra land to untap next turn.

That's good, but what else?

At 1cc mana to cast and 2cc to activate, you can drop it first turn and activate it on the second turn. That way, when you get combo-killed on turn 3, you can at least feel like you actually got to do something during the game other than play lands. But, I digress.

If you draw the Wayfarer's Bauble mid-to-late-game, you can usually find 1 mana floating around to drop it into play. Now, you have a shuffle waiting. That can come in handy if you are running anything like - oh, I don't know - Sensei's Divining Top or Halimar Depths and don't like what you see.

Sensei's Divining TopHalimar Depths

If you are running blue, Trinket Mage is probably close by. I mean, you are running - oh, I don't know - Sol Ring, right? The Mage can get you Wayfarer's Bauble if your Sol Ring is already out or already blown up.

Trinket MageSol Ring

What about landfall triggers? Can't get enough of those, right? Wayfarer's Bauble plops another land into play for only 3 total mana. Ob Nixilis is a huge fan of lands coming into play, what with the hole in his soul and all. Also, Rampaging Baloths get all rampagy when lands come into play. So, watch out for that.

Ob Nixilis, the FallenRampaging Baloths

What it comes down to is this: Sit down with your 99 cards and go through them one by one as you ask yourself, "Is there a spot for Wayfarer's Bauble?" If there isn't a spot, why not? It's one of those humble cards that gets the job done. It makes your other cards better. It makes your deck better!



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